![]() Normal Mapping, for example, was shown to be entirely feasible on Sony's aging machine via a cool spotlight hitting a brick wall demo. Path of Neo does things on PS2 previously thought impossible. " The visuals were extremely beautiful and acted as the catalyst to my eventual excitement. The Matrix: Path of Neo seems like a great improvement over Enter the Matrix, and it will be released this winter for the PC, PlayStation 2, and Xbox." ![]() It even allows for destructible environments, a crucial feature for the lobby shoot-out scene, which, as we saw, includes cement pillars that can be chewed to bits by gunfire. As a result, you'll see it used for both slow-motion bullet trails and the wake that Neo leaves after he takes off from the ground to fly. The new engine also accounts for special effects like real-time distortion. As we saw for ourselves, the Shiny team has somehow managed to cram about 1,500 Agent Smith characters onscreen at once for this scene. For those who missed the motion picture, this particular fight scene pitted Keanu Reeves' Neo against hundreds of carbon copies of actor Hugo Weaving's Agent Smith character. Not only were we shown several highly detailed environments adorned with fog, dynamic lighting, and light bloom (environments that are being developed with the help of The Matrix production teams), but we also watched a re-creation of the city park fight scene from The Matrix Reloaded. Stating that "there's still a lot of life in the PS2," Perry showed off several examples of the Shiny team squeezing some impressive effects out of current-generation-console hardware. " Perry was also quick to point out that although the new game is being powered by the same technology used for Enter the Matrix, the engine has been enhanced considerably.
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